VictorVG Design | Wine Valley
portfolio_page-template-default,single,single-portfolio_page,postid-17148,,vertical_menu_enabled,side_area_uncovered_from_content,qode-theme-ver-10.1.1,wpb-js-composer js-comp-ver-5.0.1,vc_responsive

Wine Valley

Wine Valley is my first UE4 on a large scale. Presented for The Vineyard Challenge and organised by Ronen Bekerman, EPIC Games and Nvidia at a international level.

The main requirement in order to participate was to use the Unreal Engine 4 for creating the project.

The jury made their decision on the 3rd of October, 2015 rewarding Wine Valley as “Best Use of UE4“.


The Wine Valley Winery is set in the top of the mountains where the visitors can enjoy the views while tasting the local products and of course, the wine.

I designed the project basing on the shape of the landscape (W). Almost everything in the interior reminds the spectator this unique settlement. Starting from the main logo to the ceilings, pergola or the elevator beams.


From the main atrium, the visitor can see every floor of the building. It has three heights and brings light to the entire place.


I wanted to detail every corner of the project, I didnt want to leave any empty spaces but at the same time not filling them with props as the main starring here is the architecture with its materials, shadows and lights. Each area has its own features: the bedroom lets the visitor to customize its materials and turn on and off the lights, the main hall has functional elevators and, in all the building you can check the floor-plan at any time.